Categories
Unreal Materials

Material Exploration: 2

With these next experiments I aimed to create usable materials, these were considered my “Advance Materials” for my university assessment. Dynamic Liquid I chose to make a master liquid material which could have multiple uses. With different values, a user could use it to emulate; clear water, murky water, molten metals, viscous liquids, swamps etc. […]

Categories
Unreal Materials

Material Exploration

This is a exploration of materials in Unreal Engine and building my grasp on constructing them using my knowledge of vector operations to manipulate the look and behaviour of materials for different uses. I made these for a university project and am very keen to continue my research into materials! ————– Basic Material ————– The […]

Categories
Game Dev Unreal Engine

Environment Practice

With this project I once again followed the teachings of Youtuber Unreal Sensei, utilising his 5 hour tutorial on UE5.1 All assets were supplied by Unreal Sensei or Quixel Bridge, this is merely me arranging things in a pretty way. This tutorial walks you through landscape building, large, medium & small details (rocks/ledges, trees/bushes, grasses/flowers). […]