With these next experiments I aimed to create usable materials, these were considered my “Advance Materials” for my university assessment. Dynamic Liquid I chose to make a master liquid material which could have multiple uses. With different values, a user could use it to emulate; clear water, murky water, molten metals, viscous liquids, swamps etc. […]
Tag: Unreal
Material Exploration
This is a exploration of materials in Unreal Engine and building my grasp on constructing them using my knowledge of vector operations to manipulate the look and behaviour of materials for different uses. I made these for a university project and am very keen to continue my research into materials! ————– Basic Material ————– The […]
Environment Practice
With this project I once again followed the teachings of Youtuber Unreal Sensei, utilising his 5 hour tutorial on UE5.1 All assets were supplied by Unreal Sensei or Quixel Bridge, this is merely me arranging things in a pretty way. This tutorial walks you through landscape building, large, medium & small details (rocks/ledges, trees/bushes, grasses/flowers). […]
Unreal Engine Practice
This is the beginning of my Unreal Engine journey. I’m starting with the latest engine (at the time of writing, v5.1)as it seems so robust and I’d like to work in this environment moreover Unity. To begin I followed Unreal Sensei‘s “How to Create a Game in Unreal Engine 5 – UE5 Beginner Tutorial” and […]