Play It Here A 3D, first-person, story-driven, mind trip through the labyrinth of the human brain. ‘Deceptecho is a mini-production piece created by myself and Tahnee Evans. The goal is to travel through an ever-changing maze, collecting the player characters memories and facing their flaws to get the rogue AI, which has imprisoned you here, […]
Tag: Unity
Play It Here A 2D wave defence game created in Unity by 8 people for a uni project. Our task was to create a game in 3 weeks while emulating a small studio.The team was comprised of core lead roles;The Producer,Design Director,Art Director,Tech Director,QA Director, Plus additional developers we “hired” for our project.2 x Artists1 […]
Play It Here Woodland Worth is another game I designed & programmed within Unity with my friend, Tahnee, for an assessment. Our artist, Savi, handled the look.Our task was to mash together 2 popular styles of games with 3 themes mashed in. Themes Mash-up We chose a 2D Farming Sim/Tower Defence/Survival game with the goal […]
Play It Here This is a game I designed and coded with my classmates Hugo & John. Our task was to create a game in 3 weeks with the following themes in mind; It was an exercise in rapid development, decision making & team work.We decided to make a game like Shopping Cart Hero, which […]
Play It Here A 3D adventure game about travelling through a large, harsh snowy environment with your dog companion, looking for the last bastion of warmth in a world freezing over.You avoid, or confront, wolves and bears and try and stay warm by collecting warm thermoses or finding fires by campsites. This was a game […]
A Simple LOD Handler for Unity
A Level Of Detail Script used for switching out low-poly models for high-poly models as the player approaches the objects for larger scale levels to help with game optimization! I made this system to help with larger levels in mind to not impact graphics performance. Its rather simple in its function; the LOD_Handler.cs finds all […]
My Souls-like Game #Update_001
Having used what I learnt from the previous episodes about Animations and Animation Events, I added 2 types of jumping and implement Animation Events to render the box collider of the player disabled for 13 frames on the roll jump, so player can clear chest high walls.I also tidied my animator and added transitions from […]
My Souls-like Game #Update_000
So I’ve been following along to a fantastic YouTube tutorial series by Sebastian Graves (check it out here) which aims to create a souls-like game within the Unity Engine.I’ve been following along and am up to Ep 11 and decided to post my progress here so I can see the development myself and look back […]