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My Souls-like Game #Update_001

Having used what I learnt from the previous episodes about Animations and Animation Events, I added 2 types of jumping and implement Animation Events to render the box collider of the player disabled for 13 frames on the roll jump, so player can clear chest high walls.
I also tidied my animator and added transitions from rolling and jumping into falling for smoother changes (demonstrated below)

Also, through the latest tutorial I am up to, I’ve added the ability to combo attacks!
Check out my code for specifics on how this is handled.

Things are coming together!