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Local Networked Messaging App – C#
With this project I had to create a messaging app using .NET Framework and the Transmission Control Protocol Model, which had an integrated Tic Tac Toe game. Data was to be stored in a database for use of user login information and game specific data (wins, losses, draws etc.) The program was comprised of 5 […]
My Souls-like Game #Update_001
Having used what I learnt from the previous episodes about Animations and Animation Events, I added 2 types of jumping and implement Animation Events to render the box collider of the player disabled for 13 frames on the roll jump, so player can clear chest high walls.I also tidied my animator and added transitions from […]
My Souls-like Game #Update_000
So I’ve been following along to a fantastic YouTube tutorial series by Sebastian Graves (check it out here) which aims to create a souls-like game within the Unity Engine.I’ve been following along and am up to Ep 11 and decided to post my progress here so I can see the development myself and look back […]