Play It Here A 3D adventure game about travelling through a large, harsh snowy environment with your dog companion, looking for the last bastion of warmth in a world freezing over.You avoid, or confront, wolves and bears and try and stay warm by collecting warm thermoses or finding fires by campsites. This was a game […]
Author: chalieboi
Environment Practice
With this project I once again followed the teachings of Youtuber Unreal Sensei, utilising his 5 hour tutorial on UE5.1 All assets were supplied by Unreal Sensei or Quixel Bridge, this is merely me arranging things in a pretty way. This tutorial walks you through landscape building, large, medium & small details (rocks/ledges, trees/bushes, grasses/flowers). […]
Unreal Engine Practice
This is the beginning of my Unreal Engine journey. I’m starting with the latest engine (at the time of writing, v5.1)as it seems so robust and I’d like to work in this environment moreover Unity. To begin I followed Unreal Sensei‘s “How to Create a Game in Unreal Engine 5 – UE5 Beginner Tutorial” and […]
A Simple LOD Handler for Unity
A Level Of Detail Script used for switching out low-poly models for high-poly models as the player approaches the objects for larger scale levels to help with game optimization! I made this system to help with larger levels in mind to not impact graphics performance. Its rather simple in its function; the LOD_Handler.cs finds all […]
Medieval Frogger
Play It Here This project was a small game I worked on for a subject of my Bachelor course. It is a 2D frogger-style game with my own medieval theme overlaid on top! All the coding and most sound was done by me. the art assets and music were found on opengameart.org The goal of […]
OTTA – Forward Or Die
This piece of cinematography is a music video I made for my friends and their 2-piece band to use as promotional material and to send off to labels. We were lucky enough to be offered a fantastic space at an Arts Centre in a nearby town which featured curtains, a grand piano, beautiful hardwood floors […]
Local Networked Messaging App – C#
With this project I had to create a messaging app using .NET Framework and the Transmission Control Protocol Model, which had an integrated Tic Tac Toe game. Data was to be stored in a database for use of user login information and game specific data (wins, losses, draws etc.) The program was comprised of 5 […]
Arizona Mountains – Virgin River Gorge
These photos I took while I was in America driving through the borders of Nevada, Arizona and Utah. We pulled into a roadside campsite for a night to deep rumbling as the sky thundered and grew menacingly darker around us. At first there was still some clear blue sky to see, but it was soon […]
My Souls-like Game #Update_001
Having used what I learnt from the previous episodes about Animations and Animation Events, I added 2 types of jumping and implement Animation Events to render the box collider of the player disabled for 13 frames on the roll jump, so player can clear chest high walls.I also tidied my animator and added transitions from […]
My Souls-like Game #Update_000
So I’ve been following along to a fantastic YouTube tutorial series by Sebastian Graves (check it out here) which aims to create a souls-like game within the Unity Engine.I’ve been following along and am up to Ep 11 and decided to post my progress here so I can see the development myself and look back […]