Scene 1: “Kinetic Sculpture Interpretations” With these 2 scenes I aimed to capture the spirit of IRL kinetic sculptures. The first inspiration was WHITEVOIDS “Fluidic”. The second inspiration was drawn from Berndnauts “Indoor Cloud”, “Nimbus” in the Walt Disney Concert Hall & “Cloud” by Caitlind R. C. Brown & Wayne Garrett. Scene 2: “The Mage […]
Author: chalieboi
VFX Exploration
Here is a collection of different experiments and exercises I created in Houdini SideFX whilst I was studying it. I found the program to be robust, and complicated. But when you started to get the hang of it you could put some really cool stuff together! Also, just when you think you have a grip […]
OTTA – Designs
My friends band, OTTA, needed some images and banners for their social media presence & marketing their name so they asked me to help them out.I used images taken in moments spent with them and images they sent me to hopefully capture the vibe and aesthetic they are going for. The image above is a […]
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Play It Here A 3D, first-person, story-driven, mind trip through the labyrinth of the human brain. ‘Deceptecho is a mini-production piece created by myself and Tahnee Evans. The goal is to travel through an ever-changing maze, collecting the player characters memories and facing their flaws to get the rogue AI, which has imprisoned you here, […]
Play It Here A 2D wave defence game created in Unity by 8 people for a uni project. Our task was to create a game in 3 weeks while emulating a small studio.The team was comprised of core lead roles;The Producer,Design Director,Art Director,Tech Director,QA Director, Plus additional developers we “hired” for our project.2 x Artists1 […]
Play It Here Woodland Worth is another game I designed & programmed within Unity with my friend, Tahnee, for an assessment. Our artist, Savi, handled the look.Our task was to mash together 2 popular styles of games with 3 themes mashed in. Themes Mash-up We chose a 2D Farming Sim/Tower Defence/Survival game with the goal […]
Play It Here This is a game I designed and coded with my classmates Hugo & John. Our task was to create a game in 3 weeks with the following themes in mind; It was an exercise in rapid development, decision making & team work.We decided to make a game like Shopping Cart Hero, which […]
Material Exploration: 2
With these next experiments I aimed to create usable materials, these were considered my “Advance Materials” for my university assessment. Dynamic Liquid I chose to make a master liquid material which could have multiple uses. With different values, a user could use it to emulate; clear water, murky water, molten metals, viscous liquids, swamps etc. […]
Material Exploration
This is a exploration of materials in Unreal Engine and building my grasp on constructing them using my knowledge of vector operations to manipulate the look and behaviour of materials for different uses. I made these for a university project and am very keen to continue my research into materials! ————– Basic Material ————– The […]